New · USA AI Sandbox

First AI Success · 第一个 AI 成功

Student: LAW Kyle Yat Ho

Simple Success Definition:

I can safely send one Prompt to OpenAI,
receive one answer,
leave screenshot evidence,
and expose no API key.

我能安全地把一个 Prompt 发给 OpenAI,
收到一个答案,
留下截图证据,
并且不暴露 API Key。

L0 · Login

ssh kyle@172.203.217.218

成功后会看到 kyle@Gmail:~$kyle@Gmall:~$

L1 · Status

AI Status URL

确认 OpenAI Key 和 Demo Token 是否存在,不显示 Key。

L2 · First Prompt

提交一个 Prompt,OpenAI 返回一个答案。

Read First Success Guide

L3 · Evidence

Screenshot
Today I Made
Today I Tried
Next Step

Safety Rule · 安全规则

Do not put API Key inside app.py.
Do not publish .env.
Do not send private key.
Use test key only.

不要把 API Key 写进 app.py。
不要公开 .env。
不要发送 private key。
只使用测试 Key。

First AI Success Guide · USA AI Sandbox Guide · Submit SSH Public Key · My AI Sandbox API

Added 2026-07-30 15:41 HKT. Sandbox first. Trusted publish later.

AI+HK-FC-P0 · Small Complete Success Guide R0.2

One Human-centered Prototype

一个以人为中心、看得见、试得了的小原型

Student: LAW Kyle Yat Ho / Kyle Law

Runtime: https://kyle37.homelinked.tech/

Design Direction: Designing the Intersection of Logic & Empathy · 在逻辑与共情的交叉点做设计

Small Success Direction: Make one action easier to see, hold, use or understand. · 让一个动作更容易看、拿、用或理解。

Current Learning Status: CHOOSING → MAKING → TRIED → CONNECTED → READY_FOR_NEXT

The system may be complex. Kyle’s next step should be simple.

系统可以很复杂,但 Kyle 的下一步应该很简单。

What Is a Good First Success? · 什么是好的第一次成功?

Kyle chooses one real use difficulty and turns it into a small visible prototype, interface, object, card, mockup or usage guide that another person can understand and try once.

Kyle 选择一个真实使用困难,把它变成一个别人能看懂、能试一次的小原型、界面、物件、卡片、Mockup 或使用说明。

One real use difficulty
+ one visible design
+ one person tries one action
+ one improvement
+ one photo / video / page
+ one Handoff note

Kyle’s Existing Design Strength · Kyle 已有设计强项

3D Craft
Rhino · SolidWorks · Laser-cutting · Prototyping
3D 工艺与实体原型
2D & Digital
Figma · Procreate · Adobe Suite · UI/UX
2D 与数字界面设计
Focus
Human-centered · Haptic · UI/UX
以人为中心 · 触觉反馈 · 界面体验
Mantra
Logic & Empathy
逻辑与共情

Reference Portfolio Direction · 可参考的作品方向

These are not new tasks to finish. They show Kyle’s useful design language and possible starting points.

这些不是新的完成任务,而是说明 Kyle 已经具备的设计语言和可选起点。

Hairdryer Redesign
Usability through user interaction
风筒再设计:通过交互改善可用性
Hearing Aids
Haptic feedback for elderly users
助听器:老人用户的触觉反馈
Kazoo Therapy Object
Low-cost interactive at-home therapy object
Kazoo:低成本居家互动治疗物件
Puzzle Box
Interactive laser-cut object
互动 Laser-cut Puzzle Box
Robot Companion UI/UX
Pocket-sized AI emotional support companion
小型 AI 情感陪伴机器人 UI/UX
Food App UI/UX
Nutrition calculation with clean interface
营养计算 App UI/UX

This Five-day Cycle · 本次五日循环

DayActionSuccess
Day 1 — Choose
找到
Choose one real use difficulty and draw the before-use situation. Kyle can explain what is difficult: see, hold, start, understand, or feel feedback.
Day 2 — Create
做出
Use paper, Figma, Procreate, Rhino, SolidWorks, photo markup or any easy tool to propose two simple ideas. There are two visible options.
Day 3 — Check
试用
Choose one idea and make a low-fidelity mockup, interface, card, object or guide. One person can see what it is for.
Day 4 — Connect
连接
Ask one person to complete one action with it and observe what is easier or still inconvenient. One useful part or one inconvenient part is recorded.
Day 5 — Continue
留下
Improve one detail, take photos or a short video, and write one-page usage note. The next person can understand and continue the design.

What I Am Making · 我正在做什么

AI+HK Personal Capability Kit
Human-centered Prototype R0.1

A small design that helps a user:
1. see something more clearly;
2. hold or position something more easily;
3. start one action faster;
4. feel feedback more clearly;
5. understand what to do next.

This can be a paper prototype, Figma mockup, Procreate sketch, Rhino / SolidWorks concept, laser-cut idea, simple HTML interface, cardboard model, photo prototype or one-page guide.

这可以是纸样、Figma Mockup、Procreate 草图、Rhino / SolidWorks 概念、Laser-cut 想法、简单 HTML 界面、纸板模型、照片原型或一页说明。

What Kyle Does Not Need to Finish · Kyle 不需要完成什么

Manufacturing-grade CAD
制造级 CAD

Complete engineering drawing
完整工程图

Factory sample
工厂打样

Material certification
材料认证

Medical device certification
医疗器械认证

Complete smart glasses
完成一副智能眼镜

Formal commercial pricing
正式商业定价

A perfect polished portfolio site
完美作品集网站

Success Levels · 成功级别

LevelMeaning中文
VISIBLE_SUCCESSThere is a visible design: sketch, mockup, image, page or model.有一个看得见的设计。
USABLE_SUCCESSOne person can use it to complete one small action.一位用户能用它完成一个小动作。
CONNECTED_SUCCESSThe design is placed into Runtime with photos, explanation, QR or demo link.设计已放进 Runtime。
CONTINUITY_SUCCESSThe next person can understand how to improve or remake it.下一位能够理解怎样改善或重做。

Daily Card · 每日三句话

Today I Made
我今天做了什么?

Today I Tried
我怎样试过?发生了什么?

Next Step
下一步是什么?

Example · 例子

Today I Made:
A simple haptic-feedback concept card for an elderly hearing-aid interaction.

Today I Tried:
A classmate understood the idea, but the feedback timing was unclear.

Next Step:
Add a 3-step use scenario: notice → feedback → user action.

Design Test Checklist · 设计试用清单

1. Can another person understand what it is?
2. Can the person pick it up, open it, view it or start it?
3. Can the person complete one action?
4. Is one part easier than before?
5. Is one part still inconvenient?
6. Can the design be photographed, recorded or shown in Runtime?
7. Is there a clear next improvement?
8. Is there no unsafe battery, 220V, medical claim or unsupported safety claim?

What I Will Leave · 我会留下什么

1. One real use difficulty
2. One before-use sketch or photo
3. Two simple ideas
4. One prototype, mockup, UI screen, object or guide
5. One user try
6. One improvement
7. One photo / video / page
8. One usage note
9. One Handoff note

Final target: I made one design easier to use. Someone tried it. I improved one detail. It is in the Runtime. The next person knows how to continue.

最终目标:我让一个设计更容易使用。有人试过。我改善了一个细节。它已经放进 Runtime。下一位知道怎样继续。

Formal Contract Alignment · 合约对齐

Formal / Study Background: Product Design

Project Learning Direction: One Human-centered Prototype · 一个以人为中心、看得见、试得了的小原型

This learning direction fits product design, assistive technology research, new product prototyping, user research and UI design work. It does not replace, amend or override Kyle Yat Ho’s individual internship agreement.

本学习方向与产品设计、辅助技术研究、新产品原型、用户研究及 UI 设计工作相符;不取代、修改或覆盖 Kyle Yat Ho 的个人实习合约。

Runtime Links · Runtime 入口

Home Guide SSH URL CN URL EN Practice CN Practice EN Evidence Official Handoff Homepage History

Safety Boundary · 安全边界

Do not invent tests, customers, sales or acceptance.
不要虚构测试、客户、销售或验收。

Do not expose personal or confidential information.
不要公开个人资料或公司机密。

Do not make unsafe battery, 220V, medical, safety-certification or guaranteed-effect claims.
不要做不安全电池、220V、医疗、安全认证或保证效果声明。

Do not place API keys, Stripe secrets, webhook secrets or SSH keys in public files.
不要把 API Key、Stripe Secret、Webhook Secret 或 SSH Key 放进公开文件。

Use mockups, paper, Figma, Procreate, Rhino, SolidWorks, photos, simple HTML or human-assisted R0.1 when needed.
需要时可以使用 Mockup、纸样、Figma、Procreate、Rhino、SolidWorks、照片、简单 HTML 或 Human-assisted R0.1。

Published 2026-07-21 14:57 HKT. Small Complete Success Guide R0.2. Student owns capability creation. Admin owns trusted publication.